Ultima II: Revenge of the Enchantress - the 1983 role-playing adventure
for Commodore 64 from Sierra On-Line.
Pursue Minax, the evil apprentice of Mondain, across time and space
through portals linking Earth’s past, present, and future.
Core loop
- explore multiple time periods across continents and planets
- battle monsters for gold, weapons, and transport
- visit towns and castles to gather clues and buy supplies
- locate time gates and defeat Minax in her lair
Systems and items
- character stats - strength, agility, stamina, charisma, intelligence
- transport - horses, ships, and even spacecraft to reach new worlds
- dungeons and towers - maze-like interiors with monsters and treasure
- time gates - appear at specific map coordinates and cycles
Level design and feel
Top-down overworld maps with simple but colorful tile graphics. Time
travel adds variety, shifting landscapes and enemy types as centuries
pass. Random battles and exploration define the pacing.
Why it is notable
- first Ultima published by Sierra On-Line before Origin’s founding
- early example of time travel in RPG design
- introduced persistent overworlds spanning multiple worlds and eras
Tips
- explore each era fully—items and clues often appear centuries apart
- keep extra food; starvation is the most common early death
- bribe guards rather than fighting to save time and hit points
At a glance
Year - 1983
Developer - Sierra On-Line
Design and programming - Richard Garriott (Lord British)
Graphics - Sierra team
Music - minimal sound effects only
Publisher - Sierra On-Line
Genre - Role-playing adventure
Players - 1
Controls - Keyboard - optional joystick in port 2 for movement