Turrican II: The Final Fight - the 1991 run and gun for Commodore 64
from Rainbow Arts.
Range through huge multi direction stages, swap weapon modes on the fly,
morph into a rolling gyro, and face set piece bosses. One world flips
into a horizontal shooter, then drops you back into exploration.
Core loop
- sweep sprawling maps for exits, secrets, and extra lives
- switch between spread - laser - bounce shots to fit the fight
- conserve specials, learn boss cycles, and push the route
Systems and items
- weapon pods - upgrade to spread - laser - bounce
- power line - radial burst that clears nearby threats
- smart bomb - wipes the screen in emergencies
- gyro mode - roll form that lays mines and slips through gaps
- 1 ups and diamonds - stash in brittle walls and hidden alcoves
Level design and feel
Bigger - bolder maps than the first game with smoother scrolling and
snappier combat. The shooter world changes tempo mid game. Chris
Hülsbeck’s soundtrack is a highlight, driving momentum between arenas.
Why it is notable
- designed - coded - and drawn by Manfred Trenz on C64
- signature Chris Hülsbeck score, widely celebrated on 8 bit
- technical showpiece with fast scrolling and large bosses on C64
Tips
- test odd wall tiles with quick shots to reveal secret blocks
- use gyro to scout tight passages and plant mines under turrets
- save power lines and bombs for boss phases or rescue plays
At a glance
Year - 1991
Developer - Rainbow Arts (Factor 5)
Design and programming - Manfred Trenz
Graphics - Manfred Trenz
Music - Chris Hülsbeck
Publisher - Rainbow Arts
Genre - Run and gun
Players - 1
Controls - Joystick in port 2