Turrican - the 1990 run and gun for Commodore 64 from Rainbow Arts.
Explore sprawling multi-directional stages, swap weapon modes, morph into
a rolling gyro, and dismantle mechanical bosses under a strict timer.
Secrets and extra lives hide in almost every wall.
Core loop
- sweep large maps for exits, keys, and hidden bonuses
- switch between spread, laser, and bounce shots to fit the fight
- conserve specials, clear a route, and push to the boss
Systems and items
- weapon pods - upgrade to spread - laser - bounce
- power lines - radial energy burst that wipes close threats
- smart bomb - clears the screen in a pinch
- gyro mode - roll form that drops mines and slips through gaps
- diamonds and 1-ups - stash in breakable blocks and secret alcoves
Level design and feel
Big non-linear levels with smooth scrolling and vertical reach. Check odd
brick patterns and ledges - many hide breakables or secret shafts. The
Chris Hülsbeck soundtrack drives momentum between set-piece arenas.
Why it is notable
- C64 birthplace of the Turrican series - designed and coded by Manfred Trenz
- technical showcase on Commodore 64 with fast scrolling and large maps
Tips
- test suspicious walls with short shots to reveal breakables
- use gyro to scout and plant mines before waking turrets
- save power lines and bombs for boss patterns or rescue situations
At a glance
Year - 1990
Developer - Rainbow Arts
Design and programming - Manfred Trenz
Graphics - Manfred Trenz
Music - Chris Hülsbeck
Publisher - Rainbow Arts
Genre - Run and gun
Players - 1
Controls - Joystick in port 2