Rambo: First Blood Part II - the 1986 run and gun for Commodore 64
from Ocean Software.
Slip into the jungle, rescue POWs, and fight out under heavy fire.
Knife silent guards, switch to explosive arrows when the camp erupts,
then grab heavier weapons and punch through to extraction.
Core loop
- navigate top down sectors toward the POW camp and extraction point
- choose weapons for noise vs power while rescuing prisoners
- survive a helicopter showdown to finish the operation
Systems and items
- weapons - knife - arrow - explosive arrow - grenades - rocket launcher -
machine gun
- energy band - refills between stages; getting hit drains reserve fast
- weapon select - cycle with the keyboard to fit stealth or shock
- chopper phase - rocket only while airborne
Level design and feel
Multi screen jungle, temple ruins, and the POW compound with constant
respawns. Destructible foliage opens alternate lanes. Martin Galway’s
loader and in game themes set the pace with heroic flair.
Why it is notable
- Ocean’s C64 tie in with design and code by David Collier - Tony Pomfret -
Bill Barna and music by Martin Galway
- classic “thinking Commando” rhythm where weapon choice and noise matter
Tips
- use knife and plain arrows en route to the camp to avoid mass spawns
- free the first POW, then move immediately - the alert escalates fast
- save rockets for the gunship and stationary turrets
At a glance
Year - 1986
Developer - Ocean Software
Design and programming - David Collier - Tony Pomfret - Bill Barna
Graphics - Stephen Wahid
Music - Martin Galway
Publisher - Ocean Software
Genre - Run and gun
Players - 1
Controls - Joystick in port 2 - keyboard to cycle weapons