Paradroid - the 1985 action strategy for Commodore 64 from Hewson Consultants.
Purge a hijacked starship by taking over enemy droids. Shoot to thin the
crowds, then initiate a transfer and outwire the target in a tense circuit
puzzle to seize its body and rank.
Core loop
- roam decks, identify threats, and pick safe fights
- switch hosts via the transfer game to climb the droid hierarchy
- clear each deck of hostiles and ride the lift to the next
Systems and items
- transfer game - connect logic nodes to win control of a higher level droid
- ranks - stronger shells move faster, hit harder, and soak more damage
- consoles - view maps and status, open doors, and manage lifts
- energy - combat and collisions drain your host; swap before it pops
Level design and feel
Multi deck ships linked by lifts and access doors. Clean top down view with
slick scrolling and crisp SFX. Tension comes from patrol patterns and the
risk reward of jumping into tougher shells.
Why it is notable
- designed and programmed by Andrew Braybrook for Hewson
- iconic transfer puzzle blending strategy with arcade action on C64
Tips
- chain captures through mid tier droids before tackling elites
- isolate a target in a corridor before starting a transfer
- if a capture fails, retreat and rebuild rank rather than forcing fights
At a glance
Year - 1985
Developer - Hewson Consultants
Design and programming - Andrew Braybrook
Publisher - Hewson Consultants
Genre - Action strategy
Players - 1
Controls - Joystick in port 2