Myth: History in the Making - the 1989 platformer for Commodore 64
from System 3.
Leap through Greece, Norse lands, and Egypt solving small puzzles and
cutting down creatures, then face Dameron in a final space showdown.
Core loop
- explore single‑screen sections, collect items, and solve gated puzzles
- fight with contextual punches, kicks, and found weapons
- clear the mythic setpiece, then advance to the next era
Systems and items
- weapon icons - select from the HUD and switch as puzzles demand
- two‑button support - base selects, top triggers actions on some sticks
- situational tools - shield reflects Medusa, fireballs and daggers for range
- energy and lives - health ticks down, extra lives between stages
Level design and feel
Four themed stages with atmospheric setpieces: storm‑lit Viking ship,
Greek caverns and Hydra, tricky pyramid mazes, and a surprise arcade‑style
finale. Smooth scrolling, big sprites, and a punchy SID score.
Why it is notable
- System 3 showpiece with music by Jeroen Tel (Maniacs of Noise)
- released on NES as “Conan: The Mysteries of Time”
- Kixx budget re‑release on C64 in the early 1990s
Tips
- practice the long forward leap and kneel‑to‑pick up for tight timings
- pre‑select the right weapon before a boss to act instantly
- on the Norse ship, move during lightning; stand still in darkness
At a glance
Year - 1989
Developer - System 3 Software Ltd.
Design and programming - Mark Cale (concept - production) - Peter Baron
Graphics - Bob Stevenson
Music - Jeroen Tel (Maniacs of Noise)
Publisher - System 3 (Kixx re‑release)
Genre - Platformer
Players - 1
Controls - Joystick in port 2 - second fire button supported