Monty on the Run - the 1985 platformer for Commodore 64 from
Gremlin Graphics.
Somersault through a gauntlet of single‑screen hazards while the
clock and your limited lives grind you down. Pick five “Freedom Kit”
items at the start or be blocked later.
Core loop
- choose 5 of 21 kit items, then begin the escape
- time jumps, dodge patrols, and collect useful objects
- push through screen by screen toward the cross‑channel ferry
Systems and items
- freedom kit - start‑of‑game pick that gates progress
- gold coins - optional collectibles that tempt risky routes
- hazards - crushers, water, moving platforms, patrolling foes
- music - Rob Hubbard’s blazing SID theme powers the pace
Level design and feel
Multi‑screen, Speccy‑style obstacle course with tight, snappy control
and a fast somersault jump. The C64 conversion layers iconic music on
clean, high‑contrast tiles that keep reads quick at speed.
Why it is notable
- C64 conversion by Micro Projects (Jason Perkins - Anthony Clarke)
- original design by Peter Harrap - Gremlin Graphics
- Zzap!64 issue 6 scored it 90% - a soundtrack classic on C64
Tips
- keep a notebook of “blocked” spots and swap kit on the next run
- commit to jumps early; mid‑air course changes are limited
- wait out enemy cycles instead of forcing tight gaps
At a glance
Year - 1985
Developer - Micro Projects Ltd (C64 conversion)
Design and programming - Jason Perkins - Anthony Clarke - based on a
concept by Peter Harrap
Graphics - Mark Rodgers
Music - Rob Hubbard
Publisher - Gremlin Graphics
Genre - Platformer
Players - 1
Controls - Joystick in port 2