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Indiana Jones in Fate of Atlantis

Description

English (en) — by dalu

Indiana Jones and the Fate of Atlantis - the 1992 graphic adventure for
Commodore 64 from Lucasfilm Games.

Travel with Indy and Sophia Hapgood across the globe in search of the
lost city of Atlantis before the Nazis harness its ancient power.

Core loop
- explore exotic sites through point-and-click adventure gameplay
- collect and combine items to solve environment-based puzzles
- talk to characters to uncover clues or alternate paths
- choose your route: Team, Wits, or Fists mode, each with unique scenes

Systems and items
- SCUMM interface - mouse-style verb and inventory system
- dialogue trees - branching choices affect puzzles and tone
- Atlantean artifacts - keys and energy beads unlock new areas
- alternate paths - replayable with different puzzle or combat focus

Level design and feel
Richly illustrated static screens linked by cinematic transitions.
Atmospheric locations from Iceland to Crete to Atlantis itself bring the
story to life with humor, tension, and sharp writing.

Why it is notable
- original story by Hal Barwood and Noah Falstein, not tied to a film
- multiple solution paths, rare for adventure games of the era
- regarded as one of Lucasfilm’s finest SCUMM adventures

Tips
- examine every item—Indy’s comments often hint at solutions
- keep Sophia alive and cooperative; her role changes per path
- note artifact shapes and symbols—they correspond to later mechanisms

At a glance
Year - 1992
Developer - Lucasfilm Games
Design and programming - Hal Barwood - Noah Falstein
Graphics - William Eaken - Mike Ebert
Music - Clint Bajakian - Peter McConnell
Publisher - Lucasfilm Games
Genre - Graphic adventure
Players - 1
Controls - Joystick or mouse emulator - keyboard for verbs

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