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Formula One

Description

English (en) — by dalu

Formula One - the 1985 racing simulation for Commodore 64 from CRL Group.

Drive a full Formula One season across multiple circuits, balancing car setup,
pit timing, and reflexes at high speed.

Core loop
- qualify to earn grid position
- race multiple laps while managing speed and fuel
- pit strategically to repair damage or refuel

Systems and items
- gearbox and tire options - affect speed and handling
- fuel gauge - depletion changes weight and cornering
- crash detection - oversteer or collisions end a race

Level design and feel
First-person cockpit view with simple trackside sprites. Tight control and high
difficulty reward precision driving over arcade flair.

Why it is notable
- one of the earliest C64 titles labeled as a full Formula One simulation
- developed independently before licensed F1 games existed
- introduced season-long progression with standings tracking

Tips
- ease off throttle in corners to avoid spinouts
- refuel early if running aggressive laps
- memorize each circuit’s corner layout to reduce braking loss

At a glance
Year - 1985
Developer - Digital Integration
Design and programming - Richard Wilcox
Graphics - Richard Wilcox
Music - Keith Miller
Publisher - CRL Group
Genre - Racing simulation
Players - 1
Controls - Joystick in port 2 with keyboard assist

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