Eye of Horus - the 1989 Egyptian-themed action adventure for Commodore 64 from
Logotron.
Explore the tombs of ancient Egypt as Horus reborn, searching for pieces of the
Eye while battling demonic guardians of Set.
Core loop
- fly or walk through layered tombs and chambers
- collect Eye fragments and sacred items
- fight or evade monsters to reach the final chamber
Systems and items
- transformation - switch between human and falcon forms
- Eye fragments - restore Horus’s power and open new areas
- magic - limited-use projectiles for ranged combat
- hieroglyph keys - unlock hidden doors and shortcuts
Level design and feel
Large side-scrolling maze of interlinked chambers with vertical movement.
Slow-paced exploration mixed with platforming and light combat.
Why it is notable
- one of the few C64 titles with mythological Egyptian setting
- part of Logotron’s cross-platform series originally designed for Amiga
- known for its distinctive hieroglyph HUD and dual-form mechanic
Tips
- switch to falcon form to scout upper passages safely
- conserve magic for boss encounters
- memorize door symbols to avoid looping paths
At a glance
Year - 1989
Developer - Denton Designs
Design and programming - Mike Dailly and team
Graphics - Paul Salmon
Music - David Whittaker
Publisher - Logotron
Genre - Action adventure
Players - 1
Controls - Joystick in port 2