Enigma Force - the 1985 action adventure for Commodore 64 from Beyond Software.
Guide a team of agents through a hostile complex, switching control between
characters to fight enemies and solve tactical puzzles in real time.
Core loop
- command individual agents and swap between them
- engage guards using melee or ranged attacks
- explore rooms to secure objectives and free prisoners
Systems and items
- team control - four agents with shared goals and health
- psi-link - allows switching bodies instantly
- energy and morale - affect performance and survival
Level design and feel
Side-view scrolling corridors filled with patrols, traps, and terminals.
Blends strategy and action with continuous movement and no text input.
Why it is notable
- spiritual successor to “Rescue on Fractalus!” and “Eidolon” in hybrid style
- sequel to “Eureka!” and precursor to “Time Soldiers”
- introduced early squad-switching mechanic on C64
Tips
- rotate control often to balance team energy
- isolate single guards before engaging groups
- monitor morale indicators to avoid sudden collapse
At a glance
Year - 1985
Developer - Denton Designs
Design and programming - John Gibson, Roy Gibson, Steve Cain
Graphics - Steve Cain
Music - Fred Gray
Publisher - Beyond Software
Genre - Action adventure
Players - 1
Controls - Joystick in port 2