Enchanter - the 1983 interactive fiction adventure for Commodore 64 from Infocom.
A novice spellcaster is sent to defeat a powerful warlock using logic,
observation, and a growing spellbook.
Core loop
- explore rooms and examine objects for clues
- learn and memorize spells from scrolls
- cast spells to solve environmental puzzles
Systems and items
- spell system - verbs like “Frotz” for light or “Nitfol” for talk with animals
- hunger and sleep - limits on extended exploration
- parser interface - rich vocabulary and context awareness
Level design and feel
Text-only world in classic Infocom style with intricate puzzles and subtle humor.
Progression depends on smart spell use and observation of cause and effect.
Why it is notable
- first game in Infocom’s “Enchanter Trilogy”
- introduced the formal spellcasting mechanic later reused in sequels
- praised for deep worldbuilding and logical puzzle design
Tips
- map rooms carefully; some routes change after events
- memorize only needed spells to save mental energy
- “Frotz” every light source before entering dark areas
At a glance
Year - 1983
Developer - Infocom
Design and programming - Marc Blank and Dave Lebling
Publisher - Infocom
Genre - Interactive fiction
Players - 1
Controls - Keyboard