DuckTales: The Quest for Gold - the 1990 platform adventure for
Commodore 64 from Walt Disney Computer Software.
Join Scrooge McDuck and his nephews on a globe-trotting treasure hunt,
competing against Flintheart Glomgold to become the world’s richest
duck.
Core loop
- choose destinations worldwide to search for hidden treasure
- play platform or flight mini-games to collect loot
- return to Duckburg to track profits and plan the next expedition
- beat Glomgold’s fortune before the 30-day timer ends
Systems and items
- four expedition types - caves, jungles, ice, and aerial routes
- camera challenges - take photos for bonus cash instead of treasure
- fuel and time - both limited during travel and exploration
- random hazards - snakes, falls, or crashes reduce profits
Level design and feel
Platform sections feature tight jumping and colorful scenery true to the
cartoon. The C64 version runs slower but preserves variety and charm
across continents, from Andes peaks to African mines.
Why it is notable
- first original DuckTales game developed for home computers
- combines adventure planning with arcade action
- charmingly faithful to the 1980s animated series cast and humor
Tips
- pick easy regions early to build funds before riskier trips
- take camera missions for quick money when fuel runs low
- avoid rushing jumps—falls cost time and cancel rewards
At a glance
Year - 1990
Developer - Incredible Technologies
Design and programming - Gray Chang - John Newcomer
Graphics - Disney / Incredible Technologies team
Music - Bart Seitz
Publisher - Walt Disney Computer Software
Genre - Platform adventure
Players - 1
Controls - Joystick in port 2