Arkanoid - the 1987 arcade breakout for Commodore 64 from Imagine.
Slide the Vaus, return the energy bolt, and chew through brick patterns
while snagging lettered capsules for power. Clear the wall to advance.
Core loop
- keep the bolt in play and aim rebounds at weak spots
- collect capsules to change speed, fire, or add safety
- clear all bricks on the board to progress
Systems and items
- capsules - S slow - E expand - D disrupt (triple balls) - L laser
- B break - C catch - P extra life
- input options - joystick - paddles - or Neos mouse supported
Level design and feel
Single screen stages with clean collision and readable arcs. Capsule
choice changes the tempo from careful placement to aggressive sweeps.
Martin Galway’s SID tunes bookend the action.
Why it is notable
- official Taito conversion coded by David Collier with graphics by
Mark Jones and music by Martin Galway for Imagine in 1987
- supports paddles and mouse on C64 for near arcade feel
Tips
- take quick S capsules to slow the field when in trouble
- with L laser, carve a tunnel, then park and snipe safely
- aim with the bat edge to set sharp attack angles
At a glance
Year - 1987
Developer - Imagine (Ocean)
Programming - David Collier
Graphics - Mark Jones
Music - Martin Galway
Publisher - Imagine Software
Genre - Arcade breakout
Players - 1 or 2 alternating
Controls - Joystick in port 1 - paddles/mouse supported