Adventure Quest - the 1983 text adventure RPG for Commodore 64 from
Level 9 Computing.
Lead a band of heroes through the Forbidden Lands to confront the Evil
Necromancer, solving logic puzzles and surviving brutal combat.
Core loop
- explore rooms and dungeons through text commands
- fight monsters using RPG-style stats and weapon choices
- collect treasures and solve puzzles to reach the final battle
Systems and items
- party members - companions join and fight with you
- magic system - spells for healing, teleporting, and attack
- stamina and weapon damage - monitor closely during long fights
- save and restore - progress manually between key encounters
Level design and feel
Expansive parser-based world filled with traps and riddles. Text pacing
is fast, with terse but vivid descriptions and a grim fantasy tone.
Death comes easily, rewarding patience and mapping.
Why it is notable
- sequel to Level 9’s “Colossal Adventure,” forming part of the
“Middle-Earth Trilogy”
- early hybrid of interactive fiction and RPG combat on C64
Tips
- recruit allies early to balance the party in tough fights
- save before experimenting with spells or unknown items
- conserve stamina for boss encounters deeper in the lands
At a glance
Year - 1983
Developer - Level 9 Computing
Design and programming - Pete Austin - Mike Austin - Nick Austin
Publisher - Level 9 Computing
Genre - Text adventure RPG
Players - 1
Controls - Keyboard